Chevonne Xue
Product Designer & Entrepreneur based in Toronto.
Bridging Art, Community, and Tech.






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Lychuu

Lychuu redefines the secondhand marketplace by placing social networking at the forefront.

Enabling fashion enthusiasts to connect with like-minded individuals, explore a curated selection of sustainable fashion treasures, and share their personal style journeys within a vibrant and engaging community-driven platform.
Founder/ Project Lead
Research
Ideation
UX Design


Website
Pitch Deck




Background


The core challenge of this project lies in addressing the unique needs of environmentally conscious Gen Z fashion enthusiasts who are navigating the complexities of expressing their individual style in an economically constrained environment.

These young consumers are increasingly turning away from the environmentally damaging practices of fast fashion, seeking sustainable yet affordable alternatives.




Challenge


However, the current second-hand shopping experience, both in physical stores and online platforms, is fraught with issues such asinadequate quality control, hygiene concerns, and a cumbersome, inefficient process of finding desirable items among a vast and varied inventory.


Discover Phrase


Problem 1 : High Time Cost, Low Return on Investment

In a secondhand marketplace, a user often plays two roles: buyer and seller.

However, both roles involve a high time investment with low efficiency. Successful buying and selling are essential for a positive community cycle. Therefore, we believe it's important to change our approach and tackle this issue from both perspectives.




As buyers, browsing through a plethora of uninteresting products can be overwhelming, similar to the experience in thrift stores like Value Village and Goodwill.

Analyzing more than 10 secondhand software platforms and various offline secondhand merchants, we found that this feeling arises because secondhand markets mainly focus on the transfer of ownership, resulting in a wide range of products without sufficient categorization. 

Most online secondhand marketplaces use traditional catalog methods to categorize products, suitable for standard items like electronics and books. However, this approach struggles with non-standard items like clothing, which vary in size, style, and condition.

Therefore, in traditional secondhand markets, a chain of thrift and vintage stores emerges. Most independent stores are curated by owners based on their taste and style, making them more user-friendly and accessible.




Switching back to the seller's perspective, our research shows that while many have bought secondhand, far fewer have sold. The process is often tedious, involving photographing each item, and writing detailed descriptions. 

On average, it takes about 15 minutes to upload each item, and the level of detail can affect sales. However, this often just adds a sense of reliability rather than being thoroughly read by users.

Emily, who runs a secondhand clothing store with her partner Cecilia, mainly through Instagram and Depop, echoes these issues, indicating a lower incentive for individuals to sell their items.





From over 100 interviews, we found that 80% of people who regularly declutter choose to consign valuable items or donate less valuable ones to thrift stores. Others simply keep them, thinking they might be used someday. 

However, 53% of people do not have a habit of decluttering, either valuing their possessions too much to donate or sell, or hoarding.



Problem 2: Hygiene, Quality, and Safety Concerns

These are major concerns for many regarding secondhand transactions. 80% mention these issues, and 15% shared experiences of being scammed, including counterfeit money, fake items, online fraud, and information theft.

Big Idea


Given these issues, we hypothesize that introducing social elements into online secondhand trading, developing a secondhand social marketplace, can break away from the category-dominated format and utilize individual tastes to boost item circulation.

Acquaintance social networking can better address safety, quality, and hygiene concerns. 

Additionally, leveraging the FOMO (Fear Of Missing Out) effect can make buying and selling secondhand items trendy, encouraging more participation.





Experiment


To test our hypothesis, we hosted offline market events, inviting individuals with their spare clothes. Unlike traditional markets, almost everyone sold 30-40% of their personal items and made 4-5 new friends, with a 98% approval rate.

Participants enjoyed the organic interactions and the ease of buying from someone they just met, often looking forward to their future listings.
11/18 Black Friday Market
3/3/23 Spring Gallery Market
11/18 Black Friday Market



Prototyping


We aim to create a platform focused on social interactions and circulation of goods, breaking away from traditional marketplace browsing. Social elements ensure honesty, quality, and safety. 

Fun and engaging uploading processes, combined with AI technology, will create a natural sharing environment that could become a trend, drawing in more users.
Multi-Dimensional Product Display

We've analyzed three psychological states of users shopping online and tailored different presentation methods accordingly. Seamlessly switch from a high-density information display for quick searches to engaging, intuitive product videos, catering to various shopping needs.



Circle-Based Seller Targeting

By establishing a friends' network, our marketplace can more accurately recommend products that suit your taste, all within a familiar social context. This approach not only enhances the relevancy of recommendations but also addresses trust issues in second-hand transactions by fostering a community of acquaintances.


Effortless and Efficient Video Upload

Forget the hassle of editing and uploading multiple photos to showcase product details. Simply record or upload a 15-second product video, complemented by a streamlined information entry process, to quickly list items for sale.

Testing and Iteration


We have gone through four product iteration cycles. Our four market events attracted over 5,000 participants. In each event, we conducted testing with over 50 people and interviewed more than 200 in total. We also have around 800 seed users.

However, due to resource constraints, we have currently suspended this project. But we are still tirelessly seeking opportunities and exploring more possibilities. 

If you are still interested in this topic or our project, please feel free to contact me.


How we approach this

User Research
Ideation
Information Architecture
Prototyping
Iteration